Description

Mesh pencil is an asset for unity which converts your 2D input by drawing to 3D mesh. The asset works in realtime play mode and not able to use it in the editor scene. Is not require special libraries and packages for installing. Possibilities Configure draw canvas area Easy setup a pixel canvas with custom sizes by configuring pixels quantity in a row and columns amount. Control a single pixel dimension, sprite and colors for your style and design requirements Common input commands The input controller has base functions for painting, erasing, brush size control. You could customize the cursor draw/erase mode sprites. Supports input from the mouse for pc and by touches + UI elements from mobile devices. Creating the collider Rigid body component is not supports non-convex mesh collider. For physics features , the asset able to create a dynamic “complex box collider”. Save/Load There are methods for save/load drawn data into a file which will be placed in the persistent data folder. It helps load lightweight data files in realtime. Especially useful for multiplayer mechanics Supported platforms -The asset supports most popular platforms : -PC (WINDOWS, MAC, LINUX) -MOBILE(ANDROID, IOS) -CONSOLE (XBOX, PS4) -WEB -VR/AR Update 1.1 - Pivot definer component Creates and set pivot on drawn mesh borders - Render camera support Pixel canvas automatically has same layer like the MeshPencil - Public getters/setters for main controller - New public events in MeshPencilController There are tutrial videos how to use asset : Demonstration video User manual video How to use pivots Create a drawing mechanic for simple game Setup render camera for Mesh Pencil Canvas
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Mesh pencil 3d mesh generator from 2d draw data

Setup a canvas and draw something by touch or mouse. Drawn figure will be converted from 2d to 3d and spawn to need place

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