Description

- Synchronous/Asynchronous cut; - Cut meshes with several meshes and colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider; - Skinned mesh support - Easy to extend; - Very fast algorithm (just take a look at reviews); - Smart optimization. So after the cut you will not see any redundant triangles or vertex due to cut; - Android/iOS/VR supported; - Cut by plane; - Cut by knife (examples). The game that uses this asset (android): BeSlicer Documentation You can try it for free here. This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.
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Mesh Slicer

- Cut meshes with several meshes and colliders converting BoxCollider,

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Mesh Slicer | Unity Asset Hub