Description
Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters. Ready for Unity LTS 2022, 2023 and Unity 6.
Official Website • Documentation • Overview • Contact
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Key Features:
One-click setup
Simple and user-friendly interface
Collection of SDF primitives, fractals, and volumes
Collection of well-known SDF modifiers and boolean operations
Built-in standard material library
Built-in rendering filters
Complete toolkit for simple voxel manipulation
Mesh-to-3D volume converter tools
Exportable sessions into independent Unity shaders
Cross-platform support, including VR, mobile & WebGL
Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
Complete video documentation series
Real-time support and access to unlimited updates
Original example content
Downloadable Tech Demos (Win/Mac)
> Fractal Sailor | Tiny Voxels <
... and more here.
Please read the official documentation carefully before purchasing the package, especially the Warning/Limitations section as the Raymarcher utilizes the full potential of GPUs.
Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination. Upgrade your project to the next level.
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