Description
TLD Ultimate 2D Character Controller gives you a production-ready, fully procedural 2D character controller built entirely on a capsule shape. No sprites, no animator, no art required, every animation is written in code.
Open Window > TLD > Setup Wizard, pick your ground layer, click Create Character, and hit Play. Done.
MOVEMENT & PHYSICS
Smooth acceleration and deceleration with separate ground and air values
Variable jump height with fall multiplier and low-jump multiplier for tight, responsive arcs
Multi-jump support (1 to 5 jumps, fully configurable)
Coyote time, grace window after walking off a ledge
Jump buffering, queue a jump slightly before landing
Full slope detection and slope-normal movement
Configurable gravity scale, max fall speed, and ground snapping
WALL MECHANICS
Wall slide, slow fall while pressed against a wall
Wall grab with optional stamina system (hold to cling indefinitely or drain over time)
Wall jump with configurable force, lock-out timer, and directional control (Basic or Advanced mode)
DASH
Directional dash (follows input direction) or Lateral dash (always horizontal)
Configurable speed, duration, and cooldown
Air dash with limited-use count per jump
Optional gravity disable during dash
Invincibility flag for use with your own health system
CROUCH & SLIDE
Crouch shrinks the capsule collider from the top, feet stay planted on the ground
Head clearance check prevents standing up inside geometry
Slide with minimum speed requirement, duration, and separate cooldown
Crouch speed multiplier
LEDGE MECHANICS
Automatic ledge detection using raycasts, no trigger volumes needed
Ledge grab, character catches the corner of a platform while falling
Ledge climb, smooth two-phase animation climbs up and over the ledge
Ledge jump, kick off the ledge into a full jump
Drop from ledge by holding Crouch
PROCEDURAL ANIMATIONS
All animations are code-driven squish and stretch on the Visual child transform. No Animator or sprites required.
Land squish, impacts compress the capsule, scaled to landing velocity
Jump stretch, capsule elongates on takeoff
Run lean, gentle rotation tilt during movement
Crouch squish, visually compresses to match the collider shrink
Slide squish, wide, flat shape during slides
Wall-slide squeeze, narrow stretch while pressing against walls
Dash warp, horizontal stretch during dash
Air stretch and fall squash
All squish uses a bottom-anchored pivot so the feet never leave the ground visually. All values are fully tunable in the Inspector.
The capsule visual displays state-based color feedback (idle, run, airborne, crouch, dash, wall-slide, ledge grab) so you can prototype and test without any art at all.
EASY SETUP
One-click Setup Wizard at Window > TLD > Setup Wizard creates a complete character with camera
Custom sectioned Inspector with live runtime debug readout
Works with Legacy Input or Unity's New Input System out of the box
Swap in your own input by calling controller.SetInput() from any script
INTEGRATION & EXTENSIBILITY
State Machine Bridge exposes a clean CharacterState enum and drives any Animator
8 UnityEvents: onJump, onLand, onDash, onWallJump, onLedgeGrab, onLedgeClimb, onCrouchChange, onGroundedChange
Public API: Teleport, AddImpulse, ForceJump, StopMovement, GetStateSnapshot
Screen shake API on the Camera Follow component
Fully compatible with PlatformEffector2D one-way platforms
Works with moving platforms via Rigidbody2D
No third-party dependencies
Packages
Bundle
Ultimate 2D Character Controller
A complete, code-only 2D character controller with procedural squish animations, ledge grab, wall jump, dash, double jump, and one-click setup. No sprites needed.
1 creditPurchase with credits
Available
Contact to Buy / Request Purchase