Description

TLD Ultimate 2D Character Controller gives you a production-ready, fully procedural 2D character controller built entirely on a capsule shape. No sprites, no animator, no art required, every animation is written in code. Open Window > TLD > Setup Wizard, pick your ground layer, click Create Character, and hit Play. Done. MOVEMENT & PHYSICS Smooth acceleration and deceleration with separate ground and air values Variable jump height with fall multiplier and low-jump multiplier for tight, responsive arcs Multi-jump support (1 to 5 jumps, fully configurable) Coyote time, grace window after walking off a ledge Jump buffering, queue a jump slightly before landing Full slope detection and slope-normal movement Configurable gravity scale, max fall speed, and ground snapping WALL MECHANICS Wall slide, slow fall while pressed against a wall Wall grab with optional stamina system (hold to cling indefinitely or drain over time) Wall jump with configurable force, lock-out timer, and directional control (Basic or Advanced mode) DASH Directional dash (follows input direction) or Lateral dash (always horizontal) Configurable speed, duration, and cooldown Air dash with limited-use count per jump Optional gravity disable during dash Invincibility flag for use with your own health system CROUCH & SLIDE Crouch shrinks the capsule collider from the top, feet stay planted on the ground Head clearance check prevents standing up inside geometry Slide with minimum speed requirement, duration, and separate cooldown Crouch speed multiplier LEDGE MECHANICS Automatic ledge detection using raycasts, no trigger volumes needed Ledge grab, character catches the corner of a platform while falling Ledge climb, smooth two-phase animation climbs up and over the ledge Ledge jump, kick off the ledge into a full jump Drop from ledge by holding Crouch PROCEDURAL ANIMATIONS All animations are code-driven squish and stretch on the Visual child transform. No Animator or sprites required. Land squish, impacts compress the capsule, scaled to landing velocity Jump stretch, capsule elongates on takeoff Run lean, gentle rotation tilt during movement Crouch squish, visually compresses to match the collider shrink Slide squish, wide, flat shape during slides Wall-slide squeeze, narrow stretch while pressing against walls Dash warp, horizontal stretch during dash Air stretch and fall squash All squish uses a bottom-anchored pivot so the feet never leave the ground visually. All values are fully tunable in the Inspector. The capsule visual displays state-based color feedback (idle, run, airborne, crouch, dash, wall-slide, ledge grab) so you can prototype and test without any art at all. EASY SETUP One-click Setup Wizard at Window > TLD > Setup Wizard creates a complete character with camera Custom sectioned Inspector with live runtime debug readout Works with Legacy Input or Unity's New Input System out of the box Swap in your own input by calling controller.SetInput() from any script INTEGRATION & EXTENSIBILITY State Machine Bridge exposes a clean CharacterState enum and drives any Animator 8 UnityEvents: onJump, onLand, onDash, onWallJump, onLedgeGrab, onLedgeClimb, onCrouchChange, onGroundedChange Public API: Teleport, AddImpulse, ForceJump, StopMovement, GetStateSnapshot Screen shake API on the Camera Follow component Fully compatible with PlatformEffector2D one-way platforms Works with moving platforms via Rigidbody2D No third-party dependencies
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Ultimate 2D Character Controller

A complete, code-only 2D character controller with procedural squish animations, ledge grab, wall jump, dash, double jump, and one-click setup. No sprites needed.

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Ultimate 2D Character Controller | Unity Asset Hub